Export your Unity game into a HTML5-native format
Luna's overhead is only 450Kb on top of your assets!
Unlike WebAssembly and asm.js, mobiles can run it too
Built-in support for Facebook Messenger deployment and APIs
Camera- and world-space canvas with most elements supported
Strong support for 3D graphics: lights, meshes, animations...
Split the app into asset bundles and load them on demand
Automated migration of standard and custom materials
Flexible asset export settings for fine-tuning web builds
No asm.js makes Luna's products as fast as they can be on the web
Unlike Emscripten, the output JS is readable and debuggable
Patch any part for performance gains, specific use-case or just for fun